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Howdy

I’m Dan Miranda, and I enjoy designing games in Unity and creating pixel art assets. I believe that we’ve only seen the tip of the iceberg of what video games as an artistic medium are capable of, and I strive to uncover more of that with my work. I am passionate about exploring underutilized gameplay mechanics and art styles, as well as combining familiar ones in new ways, and figuring out how to make them work. I am always excited to offer a fresh perspective and unique ways of approaching problems.

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